Features and skills
What hides beneath the simple conquest.
🗺️ Conquest
Each level is a randomly generated map of territories — but seeded by the level number. Level 47 is identical for the whole world, and level 999 exists from day one.
A territory's color reveals its resistance at a glance: green a sure win, orange ~80 %, red ~50 %. Difficulty grows from the center of the map outward.
A failed attack permanently raises the next chance (80 % → 100 %, 50 % → 75 % → …). Failure is not a punishment but an investment — a dilemma: risk it now, or save up for two tries?
Conquer 100 % of territories to advance. You can return to lower maps to farm resources and loot.
⚒️ Real-time economy
No "energy". You pay for attacks with resources produced in real time — whether you play or not. Pace is held by the economy, not screen time.
Every conquered territory adds production (fields, forests, mines, smelters). More territory means faster conquest, but pricier targets — the curve holds a fair band.
On conquered land, build a citadel and structures that upgrade your realm.
Storehouses have no cap. After a few days away you return to a full treasury and conquer several territories at once.






💎 Relic hunt
From common to legendary — and above them a handful of mythic uniques with a chance as low as 0.000001 %, the ones legends are told about.
Not a backpack but a gallery. What drops once is yours forever. Unowned ones glow as "???" silhouettes — a collector's pull.
Relics grant bonuses only while in your active loadout. Swaps "attune" over a few hours — so you plan ahead (production at night, combat in the morning).
Nothing drops twice. A cascade also promotes rolls once you complete a tier — collecting itself speeds the path to rarities.






🌙 Daily rhythm
While the game is closed, your army patrols conquered territories. On return the game tells you what happened — skirmishes, spoils, finds.
Send an expedition into the unknown. Higher risk, higher reward — but also a chance it comes back empty, or not at all.
Twice a day (every 12 h) — a morning/evening rhythm without skipping sleep. Day streaks raise your chances.
The whole world shares the same event each day ("Silver Mountains +50 % today") — derived from the date, no server needed. A free community topic.
⚖️ Fairness and privacy
Exactly the same conditions for every player. Every decision in the game is checked against it.
A one-time price, no progress IAP, no ads. Everyone pays the same and inside they are equal.
Just a nickname and a secret ID. No name, no e-mail, no tracking.
The server checks plausibility (server time, pace caps) — a cheater quietly vanishes from the board without spoiling your game.